Hello there is some more things to catch up on like I play as a fighter called Mustafa the Lion who comes from the Arabian deserts to explore the Black City. The Black City takes place in viking times and is on an island in the north. Where these aliens made a society and lived there and had all these crazy experiments. But then they all just died. Later vikings found it and made a town called Trade Town and vikings from all around come to explore the Black City.
Mustafa is also a front line fighter. (I got the idea from the movie the thirteenth warrior) He uses dual scimitars one in each hand, he does not get two attacks, though, but each round using his other scimitar he can put one extra point to armor class, damage, or to hit. We are all level one characters again so no fireballs or 50 hit point fighters any more. We are also playing with a new set of rules called Lamentations of the Flame Princess which means no paladins, no rangers, no assassins, just the regular classic D&D classes. Such as elfs, dwarfs, halfings, thiefs, clerics, magic users, and fighters. So now back to the black city we just finished our 16th game session and Mustafa is level 3.
So inside the dungeon there are these gems that open doors and those doors have flashing lights on them and those gems have to match the color of the flashing lights on these doors. There is also an order these gems go in, see there are orange gems, then yellow gems, then red gems so on so on. But what I mean is is that first you find orange gems and they are on the first level so they open orange doors that are on the first level. Then you find yellow gems that are on the second level and they open yellow doors that are on the second level so on, so on. Then red, then green, then Indigo, then violet, then that's all we know so far. Another thing about them is that if I use a red gem to open an orange door that will work to. So the highest color gem we have gotten yet is an indigo gem but we sold it for a magic scimitar for me. It was around 6,000 GP.
Another thing to know is that when I say level I don't mean like another level down I mean like another transit tunnel. See the aliens had these transit tunnels running through the first level and we kinda call them mini dungeons. Like there is the Well of Woe dungeon we call it that because the Jarl Bergfinn set up an outpost near a hole in the ground that leads to the dungeon. And their guards help people in and out of the dungeon so they called it the Well of Woe. So that area of the dungeon is the Well of Woe dungeon and there is also the mist dungeon the adamantite dungeon and the ice cave dungeon.
Then there is the surface ruins that we have explored a little bit but not as much as the under ground dungeons. We also know that underneath the transit tunnels there is this huge cavern full of giant bugs and mushroom forests. Once we were exploring up on the surface and we found this tower with all these mechanics and we went up the stairs and a portal opened so we went through it and we were on a platform in outer space and there was Odin standing right there and talking to us. (In case any of you don't know Odin is the god of the viking gods or in other words the Norse gods) The two clerics immediately started bowing and worshiping them while the rest of us started looking and we were looking down at earth or in other words Midgard. So we kinda made friends with him and he told us to put these fuse crystals in this one area to get it working again. (By the way fuse crystals are these crystals that generate power if you put them in these little boxes in the walls that make the black city running again and make Odin more powerful)
So he gave us nine days to finish the task and on our way there were these rooms that we found that had these glass windows overlooking what look like magic circles on the ground and right underneath the glass was these crystals in the pockets in the wall. So we took the left one out and the magic circle shifted a little bit and we saw the outline of a huge beast down by the magic circle. ( It was obviously invisible). Then we saw these huge scratches on the thick glass so we put the left one back and ran. So we did the job for Odin and went back to talk with him he said that what we did helped him a lot so we talked to him and he gave us two more jobs. But he said when you are exploring these parts of the transit tunnels make sure you don't release Loki. And made an image of the magic circle that we were at and said don't pickup one of these crystals. Then he said I am afraid he would immediately dig down to the caverns below where true horrors sleep, and wake them up. We were like oh, god this can't be good and we told him that we did release Loki but he just said no you did not release Loki you released the thing who walks behind. So we named it "Daddy's Roommate" he also said that it is probably tracking you right now. So we asked him if he could send creatures into outer space he said only if it is in this tower so we asked if you said it would follow us do you think it would follow us here in this tower and then you saw a smile starting to spread on Odin's face.
So when we heard something running up the stairs we knew it was coming. Near the top of the stairs we saw huge chunks of stone being ripped off of the stairs. Then we saw a swirling vortex around it and for a few seconds we saw a glimpse of it. It was very ape like only scaly and it had spikes running down it's back and then it was gone, sent to the void by odin, and we got the XP from it. We went back to town and got a bunch of experience and Mustafa leveled up to level 3. For more information checkout my dad's blog called Dreams of the Litch House.